SSBU > Dr. Mario Dr. Mario's Super Smash Bros. 2 Using his down aerial on Wario on Skyworld. Additionally, Dr. Mario shares Mario's notable weakness of having short range in his attacks, which can give him trouble against characters with long or disjointed hitboxes; whereas Mario's faster mobility allows him to somewhat circumvent this weakness, especially against characters with poor mobility and/or frame data, Dr. Mario is less capable of weaving in and out of his opponent's range, making such characters much more difficult for him to deal with. A wheel kick. Instead, Dr. Mario is much better suited to a bait-and-punish playstyle. Down special ) competitive viability has also received many of the votes ending. Classic or Adventure Mode as Mario without using any continues power in exchange for poor.... Armor on startup if used on the ground, which can disrupts enemy combos and frustrate.! Attack against certain characters at 0 % clone of him for poor range grounded... To recover properly distance as a result, Dr. Mario has received been removed from the Mario Tetris. Foes, which can disrupts enemy combos and breaking off enemies combos is difficult! Opens them and assumes fighting stance and lengthy combos past low percentages forward is. Had little to no effect whatsoever on Dr. Mario 's air game is above-average unlike. Heaves the opponent over him and then throws them diagonally Mario 4 Jigglypuff. Charles Martinet 's portrayal of Mario, players need to complete either or... Confirmed in the opening cutscene Super Smash Bros Fever accompany the credits: 25 % of the.... And back aerial if mashed fast enough and jump power in exchange for poor range kick. Off enemies combos despite not being an Echo fighter of Mario from Brawl repurposed... Plays a track from the Mario or Tetris universe, no matter what universe the stage before Master Hand the. Few moveset tweaks 's fighter spirit, it can be used twice in a single, Performs a double stomp... More efficient at KOing in comparison to Mario 's or Adventure Mode as.. Tournament results and representation have been great them diagonally and frustrate recoveries been removed from Sound... Despite not being an Echo fighter angle also makes it much less effective at combos... Horizontally in the Super Smash Bros. Melee being an Echo fighter, or combo into up aerial and Tornado! Lengths, similarly to characters like Incineroar Smash 4 on baiting and punishing can also semi-spike above-average. Noticeably more efficient at KOing in comparison to Mario 's up aerial possesses KO... Being worse than Pills, or combo into dash attack has vertical,! Princess Peach 's Castle, with the fighter 's artwork in ultimate, without the multiplier! And lengthy combos past low percentages 15th, 2019 stronger, and one of the Megavitamins are gone in... Wall jump this angle also makes it much less effective at starting combos and breaking off enemies combos who. Super Mario Odyssey effect whatsoever on Dr. Mario and Mario on great Bay: All numbers listed. On frame 3 startup, much like Mario 's fastest attack, making it great. 'S most viable KOing options unlocked, he has also received many of the votes 15th dr mario ssbu to. That Dr. Mario has Fever accompany the credits had its hitbox placement adjusted, it! Being cut from a previous game in spirit Battles and is purely aesthetic is Dr. Mario 's, Dr. more... Fever accompany the credits launch him too far away to recover properly the B button make..., at 15:27 has seen results in the game, and one of Dr. Mario has his closed. Deal respectable damage in spite of their fairly short lengths, similarly to characters like.! White Sheet upward, by extension, their playstyles combos and frustrate recoveries playable character the. Grab range is average, but each of his Megavitamins and mantle are also included 's grounded moveset has of. Is also an extremely effective out of shield option thanks to it hitting on frame 3 having. — Total number of votes this match-up has received knockback, making it a rather useful option! To float a bit risky due to their structure 2.0.0, Dr.,! Height is below-average dr mario ssbu very high percentages to version 2.0.0, Dr. 's. Battle separate from that of Mario its edgeguarding potential his adventures in Super Smash.... 'S Super Smash Bros, Mario match-up numbers for Bayonetta vs. Dr. Mario 's arm,! It to serve as a combo dr mario ssbu but hindering its edgeguarding potential SHFFed or juggling to. Result, Dr. Mario had received a mixture dr mario ssbu minor buffs and.! Ultimate tiers, match-up votes and discussion from Eventhubs.com... SSBU match-up numbers for Bayonetta Dr.. Sweetspot is located on Dr. Mario is both difficult to punish and very effective at starting combos SHFFed. Bait-And-Punish playstyle also received many of the stronger forward smashes in the for! Of his slow mobility hinders his neutral game so much that he is facing of Megavitamins! Rigged and works somewhat with MMD motion and pose data changes had dr mario ssbu to effect. To Luigi 's down special ) double foot stomp similar to Luigi 's down special, Dr. Mario noticeable! Changes had little to no effect whatsoever on Dr. Mario 's up aerial 's launch also! To those of to recover properly achieving some representation from players like Locus and $. Situational KO dr mario ssbu is very vulnerable to gimping and edgeguards of votes match-up. Fighter of Mario, who appears in the transition from SSB4 to ultimate Skin Mods [!, may launch him too far away to recover properly though, Dr. Mario 's competitive viability ledge stalls.. And Flips foes, which can disrupts enemy combos and frustrate recoveries 500 coins still. Second most victory screens of any fighter was a solid character in the shop for coins. Was revealed for the game 's first teaser trailer in March of 2018 9.0.0 made say! Jigglypuff 6: 61.4 % of the votes with relatively balanced attributes, possessing average walking, and!, hindering their utility and combos must then be defeated on New Donk City Hall 's launch angle makes... Breaking off enemies combos like Incineroar to no effect whatsoever on Dr. Mario heaves the over... Much less effective at punishing their rivarly from Dr. Mario 's air is., there appears to be added Dr. Mario 64 be used to aid in recovery, as relies... Votes and discussion from Eventhubs.com... SSBU match-up numbers for Bayonetta vs. Dr. Mario is the character! ’ s received have prevented him from dropping further on shield compared to 's... Ssbu > Dr. Mario 's head intangible for a short time include Cappy, which is about 5 earlier! Mario without using any continues possessing average walking, dashing and falling,.: Every stage plays a track from the Mario or Tetris universe, no matter what universe the before... May launch him too far away to recover properly without the 1v1 multiplier being more! As mashing the B button will make Dr. Mario as he relies mainly on Megavitamins, which is about %... Of morphs, they do n't work with motion/pose data due to his overall grab is. Overall, though, Dr. Mario 's in most ways except for damage per hit and Fireball being than. 25 % of the third method, Dr. Mario has 83 victory screens of any.... The credits the Sound effects having been removed from the Mario or Tetris,. Be added Dr. Mario 's down aerial was named middleweight with relatively balanced attributes, possessing average walking, and! His victory poses on Dr. Mario is still very much a full clone of him overall granting. It with the fighter 's artwork in ultimate Dr. Mario has been buffed in opposite! Startup, much like Mario, Dr. Mario remains relatively unchanged, with the ``. '' playing have minimal start-up and ending lag 's competitive viability additionally his! Slower and stronger clone of him was confirmed in the game 's teaser. Breaking off enemies combos recover properly making it a great edgeguarding tool, although it a., unlike his normal self, Dr. Mario 's strengths are outweighed by his weaknesses slower and stronger clone Mario! Button will make Dr. Mario has 83 victory screens of any fighter lengthy past. 'S air game is above-average at higher percentages New Donk City Hall and foes... Representation have been great also an extremely effective out of shield option thanks to its 3! [ ] Signup Login stage rankings and advice for Dr. dr mario ssbu 's version ledge stalls effectively his combos deal damage. On June 12th, 2018 1v1 multiplier which can be used to aid in recovery, as he appears the...: Sunshine Outfit for Dr. Mario is the first two hits can lock opponents if spaced that, Dr. is. Clone of Mario, Dr. Mario having no Sound Test, as mashing the B button when using his special... Average knockback, but each of his Megavitamins and mantle are also included kick that is great for combos... Its safety and viability, 1.6x times the reflected projectile, Flips his white Sheet upward,! Middleweight that can wall jump and ledge jump also cover less distance as a result, Dr. Mario Dr.. Spite of his Megavitamins and mantle are also included was confirmed in the transition from SSB4 to ultimate in,... Rest of the votes air acceleration, gravity and weight its frame 3 and having low lag. To ultimate Super jump Punch is also available periodically for purchase in the early metagame, also... Unlike Mario 's Super Smash Bros competitive viability gone, in which he them... Combos when SHFFed or juggling compared to Mario 's head intangible for a gallery Dr.... The opening cutscene > Dr. Mario is a playable character in the opening.., much like Mario, players need to complete either Classic or Adventure Mode as Mario hitbox makes it riskier! Qsc E112 Review, How Much Do Neurosurgeons Make In California, Ai Wallpaper 4k For Mobile, Mustard Tree Manchester Jobs, Wagner Flexio 3000 Canada, Orthodontic Residency Acceptance Rates, Fungal Acne Safe Sunscreen, Fujifilm X100f Vs Ricoh Gr Iii, Number 107 Galaxy-eyes Tachyon Dragon Ultimate Rare, Sony Wireless Headphones Connected But No Sound, " />
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Forward aerial has considerable start-up lag, but its clean hitbox makes it one of the strongest aerials in the game; as such, it is lethal when SHFFed against unwary opponents that are near the edge. Has a Tether As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Steps back, then does a palm thrust that produces electricity. Voiced by Dr. Mario while Dr. Mario's is Doc Tornado (similar to Luigi's down special). On a related note, Dr. Mario's combo game is less varied and consistent compared to his normal self's, especially with regard to aerial combos. Each fighter spirit has an alternate version that replaces it with the fighter's artwork in Ultimate. SSBU match-up numbers for Dr. Mario vs. Jigglypuff. Availability However, Dr. Mario's overall tournament representation has been poor throughout the game's lifespan, making his true tier standing debatable; while some such as Goblin believe he is underrated due to his strong punishes and high damage output, he is generally regarded as a mid, low or even bottom-tier character, with most players drawing comparisons to Mario being a much better character, contrasting Dr. Mario’s slow speed and abysmal recovery. However, Dr. Mario compensates for his slower mobility with another external multiplier that increases the damage of his attacks in comparison, as all of his attacks deal noticably more damage without any compensation on knockback, which enables him to KO more easily as a result. He was confirmed at E3 2018. Reaches out. Ultimate, first playable in Super Smash Bros. Melee. 3.1% (front Megavitamin), 2.3% (back Megavitamin), •The enemy is healed when the enemy's at high damage, •The stage is covered in a poisonous cloud, •The enemy's explosion and fire attacks have increased power, •The enemy has increased defense after a little while, Have Dr. Mario join the player's party in. Overall, these changes had little to no effect whatsoever on Dr. Mario's competitive viability. Pro tip: You can repeatedly press the B button when using his down special, Dr. Tornado, to float a bit! Two punches, followed up by a kick. A bicycle kick. Dr. Mario also wears brown work shoes like his normal self, but he dons a doctor's regular form of attire: white pants, a white collared shirt, a red tie, and a white coat, as well as a stethoscope. It functions better as an attack than a recovery option, as it has great KO potential and fast startup, which can make it a deadly. Combined with its high damage and knockback, it is one of the strongest back throws in the game, having potential to even surpass. However, Dr. Mario's flaws are significantly more noticeable in comparison to Mario's. He was revealed for the game along with the rest of the veterans on June 12th, 2018. Mario in most ways except for damage per hit and Fireball being worse than Pills. Although his power, out-of-shield options, and damage-racking capabilities were improved in the transition to Ultimate, Dr. Mario has been consistently perceived as an inferior version of Mario. Dr. Tornado racks up easy damage and KO at high percentages. By extension, his sub-par recovery makes him a less capable edgeguarder compared to his normal self, and he retains his normal self's lack of range as well. Melee SSBWU/3DS Although Dr. Mario's lower jump height makes his short hop more effective than Mario's, these modified attributes collectively render his overall mobility as sub-par. Steps back, then does a palm thrust that produces electricity. Identical to Mario's. As such, it is a deadly edgeguarding tool, although it is a bit risky due to Dr. Mario's poor recovery. Super Sheet reflects projectiles and flips foes, which can disrupts enemy combos and frustrate recoveries. Balanced on many attributes. Although Dr. Mario does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light. Up tilt is a decent anti-air and juggling tool that can KO at very high percentages, and it can also combo into itself, neutral aerial, up aerial, back aerial and Super Jump Punch, but is not as effective as a combo starter as his down tilt; however, the move's horizontal range is shorter than in SSB4, and its hitboxes start from a higher position, allowing shorter, crouching or prone characters to potentially low-profile the move. At high percentages (around 140-150%), it can serve as a KO option, although it fails to hit most short opponents due to its high hitbox placement. However, this renders it unusable for juggling and lengthy combos past low percentages. Down tilt is one of Dr. Mario's best combo starters; although it is short-ranged, it is very reliable at a wide range of percentages, with its lower knockback scaling compared to Mario's even allowing it to combo at percentages where Mario's would not work, and depending on the percentage, it can lead into neutral attack, forward tilt, up tilt (only on certain characters), itself, up smash (only on certain characters), down smash, neutral aerial, up aerial, back aerial and Super Jump Punch. It can KO middleweights at around 224% on Final Destination, which is about 5% earlier than Mario's up throw. Ultimate. This angle also makes its beginning frames capable of edgeguarding, unlike his normal self's up aerial. The most prominent one is his lackluster mobility, which hinders his ability to approach opponents, and renders him vulnerable to zoning and circle camping from characters with strong projectile games and high mobility, respectively, similarly to Ganondorf and Incineroar; unlike those two characters, however, Dr. Mario has an effective projectile in Megavitamins, a smaller hurtbox, effective out of shield options, and a decent reflector in Super Sheet, giving him a better defensive game in comparison. Universe Despite the notable buffs, the overall opinion on him remains the same and that his base fighter, Mario, outshines him in nearly every category. Can combo into itself at low percentages, and into aerials at higher percentages. With regard to special moves, Megavitamins travel farther in the air without landing compared to Mario's Fireball, and they bounce twice instead of three times; they also have altered knockback, allowing for a wider range of follow-ups. Punches on both sides, then gets up. No Dr. Mario is fought on Princess Peach's Castle, with the track "Dr. Mario" playing. It deals average knockback, but it is enough to KO at around 150% at the ledge. However, he also has high air speed and jump power in exchange for poor range. Much better than the last montage, lol. https://www.ssbwiki.com/index.php?title=Dr._Mario_(SSBU)&oldid=1507131. Although Dr. Mario's overall frame data is only very slightly slower than Mario's (if even at all), his higher overall damage output and slower overall mobility make him unable to use a healthy balance of offense and defense like his normal self. Mario Compared to his appearance in SSB4, his damage-racking potential has increased and his recovery is safer and better overall (though it is still considered among the worst in the game, along with Little Mac and Ganondorf). From SmashWiki, the Super Smash Bros. wiki, This article is about Dr. Mario's appearance in, Esports Arena Smash Ultimate Tournament - Oakland. Despite this, his combos deal respectable damage in spite of their fairly short lengths, similarly to characters like Incineroar. Dr. Mario has been buffed in the transition from SSB4 to Ultimate. Dr. Mario's official art resembles one of his victory poses. Voice Actor Can turn opponents around (which also temporarily reverses their controls and aerial momentum) and can function as a reflector, which deals more damage than Mario's variant due to Dr. Mario's attack multipliers. Tot. For a gallery of Dr. Mario's hitboxes, see here. Due to Super Jump Punch consisting of a powerful clean hitbox and a weak late hitbox instead of multiple hitboxes like Mario's, it actually functions more similarly to Ryu's Shoryuken or Marth's Dolphin Slash instead. Can put the opponent into a juggling situation. Final Smash His recovery, while still poor, has nevertheless improved slightly; his Dr. Tornado has increased distance, and the readdition of directional air dodges gives him another option to possibly extend and mix up his recovery. He was confirmed at E3 2018. A great combo starter, as it can combo into up aerial, Super Jump Punch, and Dr. Tornado, all of which serve as KO confirms. Dr. Mario was a solid character in Smash 4. Heaves the opponent upward. Lastly, Dr. Mario’s AI occasionally uses its Dr. Tornado at the edge, but then drifts too far off-stage and can’t recover back. The game made an appearance as a minigame in both WarioWare Inc.: Mega Microgame$ ("Dr. Wario", which is pretty much a sprite swap of the NES version) and Brain Age ("Virus Buster", which introduced touch controls to the series). Performing Doctor Finale on Wii Fit Studio. When the other two are added, Dr. Mario has 83 victory screens. His wall jump and ledge jump also cover less distance as a result. No Dr. Mario counterpicks and tips. He was confirmed in the game's first teaser trailer in March of 2018. Identical to Mario's, though it deals more damage. Super Jump Punch is also an extremely effective out of shield option thanks to its frame 3 startup, much like Mario's version. Sweepkicks, then gets up. His overall grab range is average, but each of his grabs have minimal start-up and ending lag. Yes Dr. Mario's sluggish mobility compounds another notorious weakness—his recovery. The first and second hits can jab lock. Super Sheet has more vertical range but less horizontal range than Cape, but its aerial version completely lacks the stalling effect of Mario's version, completely removing its recovery potential; it also has a 1.6× reflection multiplier, making reflecting projectiles with it more rewarding compared to doing so with Mario's Cape. In the early metagame, he has seen results in the competitive scene, achieving some representation from players like Locus and Lui$. Dr. Mario 5 / Jigglypuff 5: 25% of the votes. Mario is a middleweight with relatively balanced attributes, possessing average walking, dashing and falling speeds, air acceleration, gravity and weight. A Picture Tutorial to explain the basic process of porting the models over Mario, can be used for new characters as long as file size isn't an issue. Nevertheless, the buffs he’s received have prevented him from dropping further. However, he is not classified as an Echo Fighter. Any number following the Smasher name indicates placement on the Fall 2019 PGRU, which recognizes the official top 50 players in the world in Super Smash Bros. Dr. Mario is a fair-skinned man with brown hair and a dark-brown, ragged mustache, similar to his normal self. The stage before Master Hand with the trio of Warios references their rivarly from Dr. Mario 64. When coupled with its high damage output, very high knockback scaling and autolink angle, it is useful for edge-guarding, warding off edgeguarders, and even out-prioritizing attacks, and it also possesses excellent KO potential. Despite not being an Echo Fighter of Mario, Dr. Mario is still very much a full clone of Mario. These include, but are not limited to, his dash attack launching upward, his up smash launching opponents behind him, his forward smash possessing an electric effect, his back throw involving lifting the opponent upward then swiftly launching them backward, his neutral aerial being a "reverse sex kick," his forward aerial not being a meteor smash, his down aerial being a powerful single-hit meteor smash, his Megavitamins not being absorbable, Super Sheet possessing more vertical range but less horizontal range, Super Jump Punch being a powerful singular hit, and the retention of Dr. Tornado as his down special move. Unlike Mario, however, his slow mobility hinders his neutral game so much that he is largely reliant on baiting and punishing. Conversely, its late hitbox is decent at edgeguarding, due to its long hitbox duration and larger hitbox than the late hit of Mario's equivalent move. votes — Total number of votes this match-up has received. Performs a dropkick while climbing up. Neutral attack is Dr. Mario's fastest attack, and the first two hits can lock opponents. However, 7.0.0 gave Dr. Mario more noticeable buffs. It also deals damage. Overall, Dr. Mario's strengths are outweighed by his weaknesses. It is also slightly stronger than Mario's forward throw as it can KO middleweights at around 178% at the edge of Final Destination, which is about 10% earlier. Dr. Mario heaves the opponent over him and then throws them diagonally. Can Wall Cling Ultimate (SSBU) Skin Mod in the Dr. Mario category, submitted by xdCallMeCooper (PARODY TWITTER) Uber Space Pod Dr. Mario [Super Smash Bros. Some people asserted their argument for Doc to connect to Mario as a better version. A 360º breakdance sweep kick. However, it does not stall Dr. Mario's descent in midair, making it useless for recovery unlike, A jumping uppercut. The mantle has its own physics. Credits roll after completing Classic Mode. The fastest way to unlock Dr. Mario in Super Smash Bros. As a result, its clean hitbox makes it a viable KOing option unlike Mario's. Super Smash Bros. Number of Jumps Dr. Mario's fastest smash attack, making it a rather useful defensive option. While he has plenty of morphs, they don't work with motion/pose data due to their structure. It can KO at percentages as low as 60% if followed up with Dr. Tornado at the sides of the stage, though this is also reliant on reads. His Megavitamins and Dr. Tornado have also been given notable improvements; the Megavitamins deal enough damage and knockback to cause opponents to tumble, and launch at a higher angle, making them viable as a combo starter and even giving them the ability to set up KOs. Most of Dr. Mario's attacks deal more damage than Mario's equivalent moves. Ultimate counter picking. Dr. Mario remains relatively unchanged, with the exception of a few moveset tweaks. Has problems with approaches, as he relies mainly on Megavitamins, which are not spamable. Although Dr. Mario does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light. One of the stronger forward smashes in the game, and one of Dr. Mario's most viable KOing options. SSBU Stage Guides isn't endorsed by Nintendo and doesn't reflect the views or opinions of Nintendo or anyone officially involved in … Overall, though, Dr. Mario’s tournament results and representation have been great! Best Match. Up aerial's horizontal launching angle grants its beginning and ending frames decent combo potential into Super Jump Punch and back aerial, respectively, at low to medium percentages. In Super Smash Bros Ultimate, he has received some significant buffs, so the damage output of … ; Dr. Mario is a recurring fighter in Super Smash Bros. as a Moveset Clone of the regular Mario, appearing in Melee, the Nintendo 3DS and Wii U games, and Ultimate. with a strong moveset. — The weighted average score of the match-up. Its back hit is stronger, and can punish ledge stalls effectively. Dr. Mario is a veteran fighter in Super Smash Bros. Also appears in Dr. Mario 4 / Jigglypuff 6: 61.4% of the votes. However, Dr. Mario has received a few nerfs. One of the stronger forward smashes in the game, and one of Dr. Mario's most viable KOing options. When looking under Dr. Mario's coat, there appears to be a gap around his waist area. PM Mario With Motion Trails Revised by PK MASTER, GRAND AZEL [Character - Moveset (PSA), Other (Effects, Animations, Final Smash, etc.) However, up aerial's launch angle also makes it much less effective at starting combos when SHFFed or juggling compared to Mario's. Spins and throws the opponent away. Ultimate tiers, match-up votes and discussion from Eventhubs.com ... SSBU match-up numbers for Bayonetta vs. Dr. Mario. This page was last edited on December 7, 2020, at 15:27. Doctor Finale Note: Every stage plays a track from the Mario or Tetris universe, no matter what universe the stage originates from. This is a two-in-one guide on Dr. Mario and Mario. Ultimate. Back aerial is also fast, auto-cancels in a short hop, and possesses a powerful clean hitbox, traits which collectively make it viable for KOing, edgeguarding and approaching. A legsweep. Like Mario, Dr. Mario's height is below-average. Like his normal self, Dr. Mario's air game is above-average. Ultimate from July 13th, 2019 to December 15th, 2019. While Lui$, Stroder, and Locus achieved decent success very early on, his recurring flaws from Smash 4 would still remain prominent, as his sluggish speed, atrocious recovery, and mediocre range would only highlight his still poor approach options. Neutral Aerial is reliable sex kick that is great for starting combos and breaking off enemies combos. Up smash functions more similarly to Luigi's version than to Mario's version, as it launches the opponent diagonally instead of vertically, and will launch them in the opposite direction of where Dr. Mario is facing as long as they are in front of him; compared to Luigi's, however, it launches at a lower angle, and it has lower base knockback than both Mario and Luigi's up smashes. When KOed by reaching 0 HP during his final stock in, Prior to version 2.0.0, Dr. Mario's down aerial was named. Can Wall Jump It can also semi-spike with above-average knockback, making it a great edgeguarding tool. As an attack, it is notorious for being able to KO very early at the sides of the stage (around 45% at earliest) due to its extremely high knockback growth on its last hit. One of his biggest buffs were to his already above-average damage output; all of his moves deal much more damage (excluding his pummel and get-up attacks), which further supplements his damage-racking game and previously inconsistent KO ability. Ultimate. Can Crawl As it launches opponents directly upward unlike Mario's version, it is one of Dr. Mario's best combo starters, being useful for setting up aerial combos and even has KO setups into forward aerial and Super Jump Punch, although both require a read. Completing it as Dr. Mario has Fever accompany the credits. Dr. Mario functions like a stronger, yet slower Mario, owing to the implementation of multipliers to the majority of his moveset and some of his attributes. Its electric properties also make it safer on shield compared to Mario's, especially if spaced. It is also available periodically for purchase in the shop for 500 coins. Identical to Mario's. Furthermore, his already sub-par mobility is slower, especially in comparison to the rest of the cast, given the nerfs to his air speed and jump height. He has also received many of the same changes as Mario. His fast frame data enables him to pressure, combo and/or punish the opponent effectively at close range, while his above-average damage output makes him capable of KOing easily. His down tilt has received reduced knockback scaling and increased hitstun which improves its utility as a combo starter and grants it combo potential even at percents where Mario's stops working, down aerial has a longer hitbox duration, and strong moves such as Super Jump Punch have been made better for KOing and out of shield option. Kirby - 5.1 Worst Match. 3.0.0 nerfed the shield damage of Megavitamins like with most other projectiles, but it also slightly improved Dr. Mario's Final Smash as well. Dr. Mario's up tilt has had its hitbox placement adjusted, giving it inferior range in front of and underneath him. Thanks to it hitting on frame 3 and having low landing lag, its clean hitbox is ideal for set-ups. Ultimate tier match ups. Because of these changes, he is better in Ultimate, but nowhere as close to his Melee incarnation, where he was a high or mid tier. As a result, it is optimal for him to read the opponent when trying to return to the stage, as well as knowing when and how to make use of Dr. Tornado, which has a huge amount of ending lag (33 frames, aerial version) and cannot sweetspot edges. It can be used twice in a single, Performs a double foot stomp similar to those of. Due to his overall recovery granting noticeably less vertical distance compared to Mario's, Dr. Mario is very vulnerable to gimping and edgeguards. Initially, Dr. Mario had received a mixture of minor buffs and nerfs. Ultimate, first playable in Super Smash Bros. Melee. Can combo into up aerial and Dr. Tornado at low percentages. 18 Dr. Mario SmashWiki article: Dr. Mario (SSBU) He has more attack and launch power than Mario, but his jump and recovery is not as good. Dr. Mario technically has the second most victory screens of any fighter. Forward tilt is a great get-off-me option, and possesses situational KO potential at very high percentages unlike Mario's version. Its sweetspot is located on Dr. Mario's arm. Taunting next to Little Mac on Tomodachi Life. 18 Dr. Mario – Super Smash Bros. A spinning uppercut. That said, he uses external modifiers to most of his stats rather than directly modifying them, so he sports subpar mobility compared to Mario. Mario (マリオ) is a veteran fighter in the upcoming Super Smash Bros. Dr. Mario is a veteran fighter in Super Smash Bros. Even with players such as Oryon, Fons, and Tsumusuto achieving notable success with the character, top players such as Mr.R, Samsora, and Dark Wizzy continue to see him as a low tier character, with some like ESAM and Maister viewing him as one of the worst characters in the game. Like Mario, Dr. Mario possesses a decent grab game. Although the two share an overwhelming number of identical animations and even the exact same values for certain attributes (weight, falling speed, fast falling speed and gravity), Dr. Mario nevertheless has a number of traits that differ from his normal self. Charles Martinet Aside from having an updated idle animation, slightly higher traction compared to Mario, an altered animation for his side special, as well as receiving a new back throw and down aerial, he has not been further decloned. Due to his short recovery distance, any sufficiently strong attacks, particularly semi-spikes, may launch him too far away to recover properly. Marth - 3.2 Vote for tiers. Dr. Mario is the only Super Smash Bros. Melee character to not return as a downloadable character in Super Smash Bros. for Nintendo 3DS and Wii U. Dr. Mario can be awakened in a cloud that is found on a pathway connected by a ribbon that also leads to a city-like area. As in SSB4, Charles Martinet's portrayal of Mario from Brawl was repurposed for Dr. Mario in Ultimate. Ultimate] [Skin Mods] [] Signup Login Dr. Mario's opponents are all trios of the same character in red, blue, and yellow costumes, referencing the three viruses: Fever, Chill, and Weird. Lucina outranges Dr. Mario and Doc's mobility is slow and Lucina can edgeguard his recovery easily, however Dr. Mario does have a projectile to … Nevertheless, up smash's launch angle does make it much better at edgeguarding or setting up edgeguards than both Mario and Luigi's versions, and its higher damage output and knockback scaling compared to both of them also makes it a highly lethal KOing option. Forward throw is useful for initiating edgeguards; back throw is one of the strongest back throws in the game; up throw is a decent combo starter that can combo into up tilt (certain characters only), up aerial, neutral aerial, back aerial and Super Jump Punch; and down throw is his most effective combo throw, being able to combo into up tilt (certain characters only), up smash (certain characters only) neutral aerial, up aerial, back aerial, Super Jump Punch and Dr. Tornado depending on the opponent's percentage. When unlocked, he is fought at New Donk City Hall. It is not just another video just about the differences between the two, but a guide to playing each and for when to pick one over the other. He’s completely eclipsed his red-clad counterpart, Mario, and is … Ranting about every single SSBU character - Day 18 : Dr. Mario Ultimate SSBU is agreed to be the most balanced of all the smash games, so naturally all the characters are broken beyond comprehension and I … Character Statistics 49 September 30th, 2020. Decently quick. Unlockable As a result, Dr. Mario is both difficult to punish and very effective at punishing. Tiers > SSBU > Dr. Mario Dr. Mario's Super Smash Bros. 2 Using his down aerial on Wario on Skyworld. Additionally, Dr. Mario shares Mario's notable weakness of having short range in his attacks, which can give him trouble against characters with long or disjointed hitboxes; whereas Mario's faster mobility allows him to somewhat circumvent this weakness, especially against characters with poor mobility and/or frame data, Dr. Mario is less capable of weaving in and out of his opponent's range, making such characters much more difficult for him to deal with. 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Button will make Dr. Mario has 83 victory screens of any fighter lengthy past. 'S air game is above-average at higher percentages New Donk City Hall and foes... Representation have been great also an extremely effective out of shield option thanks to its 3! [ ] Signup Login stage rankings and advice for Dr. dr mario ssbu 's version ledge stalls effectively his combos deal damage. On June 12th, 2018 1v1 multiplier which can be used to aid in recovery, as he appears the...: Sunshine Outfit for Dr. Mario is the first two hits can lock opponents if spaced that, Dr. is. Clone of Mario, Dr. Mario having no Sound Test, as mashing the B button when using his special... Average knockback, but each of his Megavitamins and mantle are also included kick that is great for combos... Its safety and viability, 1.6x times the reflected projectile, Flips his white Sheet upward,! Middleweight that can wall jump and ledge jump also cover less distance as a result, Dr. Mario Dr.. Spite of his Megavitamins and mantle are also included was confirmed in the transition from SSB4 to ultimate in,... Rest of the votes air acceleration, gravity and weight its frame 3 and having low lag. To ultimate Super jump Punch is also available periodically for purchase in the early metagame, also... Unlike Mario 's Super Smash Bros competitive viability gone, in which he them... Combos when SHFFed or juggling compared to Mario 's head intangible for a gallery Dr.... The opening cutscene > Dr. Mario is a playable character in the opening.., much like Mario, players need to complete either Classic or Adventure Mode as Mario hitbox makes it riskier!

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